terça-feira, 29 de abril de 2008
A Woman With Sound Ideas - Rhizome News
segunda-feira, 21 de abril de 2008
Calendário
CALENDÁRIO
quarta-feira, 9 de abril de 2008
Open Processing
http://www.openprocessing.org/
domingo, 23 de março de 2008
Revolução Cinética
quarta-feira, 19 de março de 2008
Para quando apetecer "flashar"
segunda-feira, 17 de março de 2008
terça-feira, 11 de março de 2008
Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers
Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers
http://www.flong.com/texts/essays/essay_cvad/Inclusivé tem o código em processing para ilustrar cada técnica.
segunda-feira, 3 de março de 2008
Jogo Perfect Shift (Movlab)

Foi hoje colocado online um jogo realizado pelo Movlab (foi feito no Virtools). Por isso espero que todos joguem um pouco, gostem, e digam da vossa opinião.
Já agora divulguem o jogo. Obrigado.
http://movlab.ulusofona.pt/PerfectShift/index.html
quarta-feira, 27 de fevereiro de 2008
PRIX ARS ELECTRONICA

The Prix Ars Electronica, the Ars Electronica Festival, the Ars Electronica Center – Museum of the Future and the Ars Electronica Futurelab are the four divisions that comprise the Ars Electronica Linz GmbH, whose specific orientation and long-term continuity make it a unique platform for digital art and media culture.
The competition is organized by the Ars Electronica Linz GmbH and ORF’s Upper Austria Regional Studio in collaboration with the O.K Center for Contemporary Art and the Brucknerhaus Linz, and the prizes are awarded during the Ars Electronica Festival each year. The Prix Ars Electronica is one of the most important awards for creativity and pioneering spirit in the field of digital media.
The event calls for entries in seven categories, including a youth competition. And since internationally renowned artists from over 70 countries also participate in the Prix Ars Electronica, it has established itself as a barometer for trends in contemporary media art. Since 2007 Ars Electronica and the Ludwig Boltzmann Institute Media.Art.Research (media.lbg.ac.at) announce the Prix Ars Electronica Media.Art.Research Award, a prize for outstanding theoretical work on the subject of media art.
With over 37.542 entries since 1987 and prize money in 2008 totalling 115,000 euros, the competition offers the largest cash purse for cyberarts worldwide. Each year, six Golden Nicas, twelve Awards of Distinction and approximately 70 Honorary Mentions as well as the Media.Art.Research Award are presented to participants.
Since media art is such a highly dynamic field, criteria for the categories have to be constantly modified and adjusted to societal and technological developments, and so updated to meet new demands.
Computer Animation / Film / VFX
Interactive Art
Digital Musics
Hybrid Art
Digital Communities
u19 – freestyle computing [the next idea] Grant
Media.Art.Research Award
A-League - Interactive Fan
“Para despertar a atenção para os play-offs da liga australiana de futebol, que não é o desporto mais popular por aqueles lados, a federação local realizou uma campanha de guerrilha onde um fã respondia aos estímulos dos transeuntes nas ruas de Sydney”. (http://www.pubaddict.net/ )
Concurso Museu Colecção Berardo

Boa sorte!
Anexo : Regulamento
terça-feira, 26 de fevereiro de 2008
First brain controlled video gaming headset unveiled

Mindflood - Acura Oracles Multi-Touch Flash
http://interactiveoracles.com/
Challenge
The Acura division of the American Honda Motor Company, as part of their continuing strategy to establish themselves as an innovative, technology-focused luxury brand, commissioned George P. Johnson to create a brand new exhibit for the 2007 auto show season that by its very nature says "innovation." Central to the new exhibits would be a series of interactive installations, highlighted by the Interactive Oracles.
The intended consumer take away was for the user to see Acura as an innovator that is always looking to the future and integrating the latest cutting edge, customer-relevant technologies into their vehicles. The communication challenge the team faced was how to create an installation that is user-friendly and effectively communicates customer relevant stories that show how an Acura improves the users’ life.
While developing the Interactive Oracle concept, the team set out to achieve
3 specific goals. The first was to create a circular display system that could be approached from any angle and be used by multiple people at once.
Second, the Oracles would also have to integrate a sensor system that would allow for people to use both of their hands at the same time. Further, the team would need to allow the display system to be completely self-contained so that is could easily be moved from one location to another. To accomplish these goals, George P. Johnson enlisted the services of MOTO Development Group to help create the multi-user, multi-touch sensor system and integrate the projector, touch surface and optics. Mindflood was brought in to help create the interactive content and integrate it into a Flash user interface.
domingo, 24 de fevereiro de 2008
ARDUINO alguma ajuda - http://todbot.com/blog/spookyarduino/
http://todbot.com/blog/spookyarduino/
refiro-me a hardware ( placa e montagem de sensores)
e alguns exemplos de código.
Além disso há links para obras feitas com base em Arduino.
sexta-feira, 22 de fevereiro de 2008
Conferências ECATI 2008

Este ciclo de conferências assinala a criação da Escola de Artes, Comunicação e Tecnologias da Informação (ECATI) da Universidade Lusófona de Humanidades e Tecnologias. Esta unidade orgânica sucede ao anterior Departamento de Ciências da Comunicação, Artes e Tecnologias da Informação, e apresenta-se como um projecto científico e pedagógico inovador, que integra em si de forma original a formação técnica, conceptual, artística e criativa em diversos domínios do saber actualmente essenciais. Para além das suas regulares actividades de formação, esta escola integra ainda uma unidade de investigação (CICANT – centro de investigação em comunicação aplicada, cultura e novas tecnologias) e diversos laboratórios de I&D que lhe abrem possibilidades diversas nos domínios da prestação de serviços e investigação.
Ver Conferências ECATI 2008
quarta-feira, 20 de fevereiro de 2008
Nanomandala (2003)
Interactive video projection on a bed of sand. In collaboration with Jim Gimzewski and Tibetan monks.
Nanomandala consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors touch the sand as oscillating images are projected of the molecular structure of a single grain of sand, achieved by means of a scanning electron microscope (SEM), to the recognizable image of the complete mandala, and then back again. This coming together of art, science, and technology is a modern interpretation of an ancient tradition that consecrates the planet and its inhabitants to bring about purification and healing.
Inspired by watching the nanoscientist at work, purposefully arranging atoms just as the monk laboriously creates sand images grain by grain, this work brings together the Eastern and Western minds through a shared process centered on patience. Both cultures use these bottom-up building practices to create a complex picture of the world from extremely different perspectives.