terça-feira, 29 de abril de 2008

A Woman With Sound Ideas - Rhizome News

In the late 1940s, Bebe Barron (née Charlotte May Wind) and her husband Louis opened the first electronic recording studio in the United States, filling their Greenwich Village apartment with cutting-edge equipment, much of it self-created. There, the couple created the first electronic composition recorded to magnetic tape, entitled Heavenly Menagerie, around 1950. Inspired by the writings of Norbert Weiner (who coined the term "cybernetics" in the 1940s), Barrons built unique, hand-soldered circuits for each repeating sound (Bebe said each had "a particular sort of nervous system"); since the circuits had limited but unpredictable life spans, the couple recorded hours of raw loops to tape, then composed through editing. Their studio soon catered to the close-knit world of the downtown avant-garde; they cr! eated scores for the experimental films of Shirley Clarke and Ian Hugo (husband of Anaïs Nin, a friend of Bebe's), assisted Teiji Ito with the soundtrack for Maya Deren's The Very Eye of Night, and provided the raw materials for John Cage's first two tape pieces, Imaginary Landscape No. 5 and Williams Mix. The Barrons most famous work was the soundtrack to the canonical atomic-age science fiction film Forbidden Planet (1956)-- the first fully electronic score for a feature film. A dreamlike soup of bubbling, organic bleeps and bloops, the soundtrack generated widespread critical praise, but the music! ians' un ion refused to accept the work, so the couple were credited as creators of "electronic tonalites" rather than music. (Despite the Barron's centrality to the art scene, Cage wasn't too generous either: in his 1961 book Silence he states that the Barrons "are not properly termed avant-garde since they maintain conventions and accepted values.") Bebe Barron, who passed away April 20 at age 82, created her last composition in 2000, perhaps tellingly entitled Mixed Emotions; her pioneering career illustrates longstanding difficulties in differentiating art, entertainment and technical experimentation in the world of electronic media. - Ed Halter

segunda-feira, 21 de abril de 2008

Calendário

Para quem quiser participar: uma agenda para concursos, eventos, etc... para futuras participações com os projectos de mestrado.

CALENDÁRIO

quarta-feira, 9 de abril de 2008

Open Processing

OpenProcessing is a 'flickr'ish place for processing community to share their sketches, comment on each other's pieces, etc..

http://www.openprocessing.org/

domingo, 23 de março de 2008

Revolução Cinética

Embora não directamente associado com as artes tecnológicas, sugiro-vos vivamente uma visita à exposição actualmente patente no Museu do Chiado. Para mais informações sobre o seu conteúdo leiam este artigo ou, não hesitem, e dêem lá um salto- até porque nós, estudantes, não pagamos entrada.

quarta-feira, 19 de março de 2008

Para quando apetecer "flashar"

No rescaldo da cadeira de flash visitem este site que um amigo me sugeriu- verdadeiramente delicioso...

site

http://www.ted.com/

segunda-feira, 17 de março de 2008

oficinas do convento

http://www.oficinasdoconvento.com/

terça-feira, 11 de março de 2008

Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers

Para quem pretender utilizar técnicas de computer vision, aqui fica um blog com um artigo muito bom (contém referencias a obras que usaram as técnicas):

Computer Vision for Artists and Designers: Pedagogic Tools and Techniques for Novice Programmers

http://www.flong.com/texts/essays/essay_cvad/

Inclusivé tem o código em processing para ilustrar cada técnica.

segunda-feira, 3 de março de 2008

Jogo Perfect Shift (Movlab)


Foi hoje colocado online um jogo realizado pelo Movlab (foi feito no Virtools). Por isso espero que todos joguem um pouco, gostem, e digam da vossa opinião.

Já agora divulguem o jogo. Obrigado.

http://movlab.ulusofona.pt/PerfectShift/index.html

quarta-feira, 27 de fevereiro de 2008

PRIX ARS ELECTRONICA


Since 1987, the Prix Ars Electronica has served as an interdisciplinary platform for everyone who uses the computer as a universal medium for implementing and designing their creative projects at the interface of art, technology and society.
The Prix Ars Electronica, the Ars Electronica Festival, the Ars Electronica Center – Museum of the Future and the Ars Electronica Futurelab are the four divisions that comprise the Ars Electronica Linz GmbH, whose specific orientation and long-term continuity make it a unique platform for digital art and media culture.
The competition is organized by the Ars Electronica Linz GmbH and ORF’s Upper Austria Regional Studio in collaboration with the O.K Center for Contemporary Art and the Brucknerhaus Linz, and the prizes are awarded during the Ars Electronica Festival each year. The Prix Ars Electronica is one of the most important awards for creativity and pioneering spirit in the field of digital media.
The event calls for entries in seven categories, including a youth competition. And since internationally renowned artists from over 70 countries also participate in the Prix Ars Electronica, it has established itself as a barometer for trends in contemporary media art. Since 2007 Ars Electronica and the Ludwig Boltzmann Institute Media.Art.Research (media.lbg.ac.at) announce the Prix Ars Electronica Media.Art.Research Award, a prize for outstanding theoretical work on the subject of media art.
With over 37.542 entries since 1987 and prize money in 2008 totalling 115,000 euros, the competition offers the largest cash purse for cyberarts worldwide. Each year, six Golden Nicas, twelve Awards of Distinction and approximately 70 Honorary Mentions as well as the Media.Art.Research Award are presented to participants.
Since media art is such a highly dynamic field, criteria for the categories have to be constantly modified and adjusted to societal and technological developments, and so updated to meet new demands.

Marcela Morelo interactive


A-League - Interactive Fan



“Para despertar a atenção para os play-offs da liga australiana de futebol, que não é o desporto mais popular por aqueles lados, a federação local realizou uma campanha de guerrilha onde um fã respondia aos estímulos dos transeuntes nas ruas de Sydney”. (http://www.pubaddict.net/ )

Concurso Museu Colecção Berardo



O Museu Colecção Berardo lançou um concurso para a sua nova loja, com o objectivo de encontrar o melhor designer para a criação de uma gama exclusiva de produtos e merchandising. Qualquer pessoa com imaginação poderá participar. Se acha que está à altura deste desafio, faça o download do regulamento em baixo e comece de imediato! O último dia para entrega das propostas é 31 de Março de 2008.
Boa sorte!
Anexo : Regulamento

terça-feira, 26 de fevereiro de 2008

First brain controlled video gaming headset unveiled



San Francisco (CA) – Emotiv Systems today unveiled the EPOC, a neuroheadset that allows users to control gameplay simply with their thoughts. IBM said that it is looking for ways to extend the EPOC beyond games into enterprise business markets.Emotiv said that the EPOC is advanced enough to detect more than 30 different expressions, including immersion, excitement, meditation, tension and frustration; facial expressions such as smile, laugh, wink, crossed eyes, shock (through raised eyebrows), anger, horizontal eye movement, smirk and grimace (through clenched teeth). The device is also able to detect cognitive actions such as push, pull, lift, drop and rotate (on six different axis) as well as a “completely new category of action based on visualization, the first of which is the ability to make objects disappear.” http://www.tgdaily.com/content/view/36131/118/

Mindflood - Acura Oracles Multi-Touch Flash


http://interactiveoracles.com/
Challenge
The Acura division of the American Honda Motor Company, as part of their continuing strategy to establish themselves as an innovative, technology-focused luxury brand, commissioned George P. Johnson to create a brand new exhibit for the 2007 auto show season that by its very nature says "innovation." Central to the new exhibits would be a series of interactive installations, highlighted by the Interactive Oracles.
The intended consumer take away was for the user to see Acura as an innovator that is always looking to the future and integrating the latest cutting edge, customer-relevant technologies into their vehicles. The communication challenge the team faced was how to create an installation that is user-friendly and effectively communicates customer relevant stories that show how an Acura improves the users’ life.
While developing the Interactive Oracle concept, the team set out to achieve
3 specific goals. The first was to create a circular display system that could be approached from any angle and be used by multiple people at once.
Second, the Oracles would also have to integrate a sensor system that would allow for people to use both of their hands at the same time. Further, the team would need to allow the display system to be completely self-contained so that is could easily be moved from one location to another. To accomplish these goals, George P. Johnson enlisted the services of MOTO Development Group to help create the multi-user, multi-touch sensor system and integrate the projector, touch surface and optics. Mindflood was brought in to help create the interactive content and integrate it into a Flash user interface.

Qubi - a tangible color game


Qubi - A tangible color game from Knut Karlsen on Vimeo.

domingo, 24 de fevereiro de 2008

ARDUINO alguma ajuda - http://todbot.com/blog/spookyarduino/

neste link encontram pelo menos 3 lições e alguns videos
http://todbot.com/blog/spookyarduino/

refiro-me a hardware ( placa e montagem de sensores)
e alguns exemplos de código.
Além disso há links para obras feitas com base em Arduino.

sexta-feira, 22 de fevereiro de 2008

Conferências ECATI 2008


Este ciclo de conferências assinala a criação da Escola de Artes, Comunicação e Tecnologias da Informação (ECATI) da Universidade Lusófona de Humanidades e Tecnologias. Esta unidade orgânica sucede ao anterior Departamento de Ciências da Comunicação, Artes e Tecnologias da Informação, e apresenta-se como um projecto científico e pedagógico inovador, que integra em si de forma original a formação técnica, conceptual, artística e criativa em diversos domínios do saber actualmente essenciais. Para além das suas regulares actividades de formação, esta escola integra ainda uma unidade de investigação (CICANT – centro de investigação em comunicação aplicada, cultura e novas tecnologias) e diversos laboratórios de I&D que lhe abrem possibilidades diversas nos domínios da prestação de serviços e investigação.

Ver Conferências ECATI 2008

quarta-feira, 20 de fevereiro de 2008

Interactive Sculpture


Interactive Sculpture from Ryan Schenk on Vimeo.

Nanomandala (2003)


Interactive video projection on a bed of sand. In collaboration with Jim Gimzewski and Tibetan monks.
Nanomandala consists of a video projected onto a disk of sand, 8 feet in diameter. Visitors touch the sand as oscillating images are projected of the molecular structure of a single grain of sand, achieved by means of a scanning electron microscope (SEM), to the recognizable image of the complete mandala, and then back again. This coming together of art, science, and technology is a modern interpretation of an ancient tradition that consecrates the planet and its inhabitants to bring about purification and healing.

Inspired by watching the nanoscientist at work, purposefully arranging atoms just as the monk laboriously creates sand images grain by grain, this work brings together the Eastern and Western minds through a shared process centered on patience. Both cultures use these bottom-up building practices to create a complex picture of the world from extremely different perspectives.