quinta-feira, 12 de junho de 2008

Interactive projection at scopitone 07

Kage no Sekai

Kage no Sekai is an amazing piece of interactive art.

Although at first glance it looks like a regular wooden table, if you look at the shadows on its surface you'll see the movement of mysterious life forms. When you approach it to have a better look, they sense your presence and hide away. They do not emerge while human shadows are cast over the table, but the life forms hiding within a distant shadow are watching them.

PufferSphere 360-Degree Display System Is Blow-Up Fabulousness

Designed for trade fairs, stage shows and parties (yay!), the PufferSphere is an interactive digital spherical display that I want in my house. If my house was big enough, that is. The inflatable globe with a 360º field of view plugs into the mains, and can be wall-mounted, stuck on the ceiling or even used outside, if you think that standing it on its base is a bit infra dig. There's a video below of the PufferSphere in action.


The Puffersphere by Pufferfish from Pufferfish on Vimeo.

VIDEO: GX-10 Interactive Gaming Cam Puts You in the Game

How about a webcam that puts you in the game? This GX-10 Interactive Gaming Cam from ThinkGeek does just that and also doubles as a traditional webcam. Video after the break. Click here for first picture in gallery.

Three games, Kung Fu, Super Knight, and Funny Stair will have you fending off Ninja attackers, running jumping and avoiding falling deadly spikes, and shooting down rocket-powered mutants by swinging your arms up down, left and right

Thinking Table




A series of works that explore the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

Each Thinking Machine is an artificial intelligence program - ready, willing and able to play chess with the viewer. If the viewer confronts the program, the computer’s thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine. The pace of interaction is deliberative, unlike the rushed tempo of popular video games. Indeed the true subject of the piece is not games or chess, but contemplation and introspection.

Exhibition History
Thinking Machine 2: London ICA, 2003, part of the “Work of MW2MW” show.
Thinking Machine 3: Ars Electronica, 2004, part of the “Language of Networks” show.
Thinking Machine 4: Turbulence.org, 2004.
Thinking Table 4: The Art Formerly Known as New Media, 2005. An installation at the Banff Center in Canada. In this version two players play against each other using a touchscreen.

Thinking Table
The Thinking Table, a work in progress, is a physical installation in which two people can play a game of chess. As they play, the table illuminates the board with thoughts of the future as seen by the artificial intelligence engine of the Thinking Machines. The board is both the arena in which the two players act, and a thought space in which their linked choices, deliberations and hostilities are made visible.

http://mw2mw.com/thinking-table/

Graffiti Wall Final

This was the final installation. Both glass panels are active as you can see.
Also this video shows you some more level of detail. It all depends really on who is using the wall.


Graffiti Wall Final from Alex Beim on Vimeo.

Reverse Shadow Theatre

Reverse Shadow Theatre is an installation created with the Animata real-time animation editor.

Wayang Kulit is the indonesian shadow puppet theatre, in which finely carved and painted leather puppets move behind a screen making the audiance see their shadows only. In our installation the situation is reversed. The role of the elaborate puppets is emphasized, while the visitor is a mere shadow trying to control the puppets by her movements.


Reverse Shadow Theatre from gabor papp on Vimeo.

Think - lire dans les pensées...

festival

http://www.1um1.net/

sexta-feira, 6 de junho de 2008

SensitiveWall



The SensitiveWall consists in a large vertical touchless display able to detect hands' presence in real time, and a set of software templates that present digital content on screen.

Liveliness is expressed through a fluid continuous motion of contents: attraction and repulsion of bubbles, spin of towers' discs at different speeds, accelerated and decelerated viewpoint translation on a large landscape. Contents can be dynamically added, erased or substituted at runtime through a remote control server.

People can move contents just by waving their hands in front of the screen; in order to make contents manifest (e.g. play and zoom for a video) it is sufficient to move a hand close to the content. January 2008.

Video at http://naturalinteraction.org/index.php?entry=entry080305-095948

Interactive Fitness



http://elianealhadeff.blogspot.com/2008/02/g4h-2008-xrtainment-zone-beyond-serious.html

Dr. Ernie Medina and his partners launched their first XRtainment Zone in California last year. The mission of XRtainment Zone is to provide families and kids of all ages a fitness club of their own "where working out is all play."

In addition to dance pads, GameBikes, and EyeToy aerobic games in various flavors, the XRtainment Zone boasts a variety of more unusual exertainment machines including 3Kick, Makoto, Sportwall, Jackie Chan Run, Xavix Run, ATV Fury 3 Tag, Trazer Fusion, EyeToy Kung Fu, and Gamebike variants powered by hand and arm exercise.

Other non-electronic game formats are also included, employing basic elements of interactive game design alongside their more technology-based brethren.

Medina hopes, XRtainment approach will lead to genuine lifestyle change and a lasting enjoyment of health and exercise.

Hard Drive Music



So you've probably heard some form of hard drive music before, but not quite like this. This person used hard drives in conjunction with a Sinclair ZX Spectrum (rhythm and lead guitars), an HP Scanjet (bass guitar), and an Epson printer (drums) to recreate a Radiohead song. Video after the break.

sábado, 31 de maio de 2008

Desafio Quentes e Boas?

Desafio Quentes e Boas?

Trata-se de um concurso de imagem e criatividade promovido pela Páginas Amarelas que decorre de Maio a Novembro de 2008 e é apadrinhado por Fernando Alvim.

Os participantes só têm de criar um video, individual ou em grupo, que conte uma história real ou ficcionada, em que um ou mais produtos da Páginas Amarelas sejam os protagonistas. Há prémios para os três melhores videos.

Informações detalhadas sobre o desafio aqui e como participar aqui.

terça-feira, 27 de maio de 2008

Como modificar a web-cam para detectar movimento

Aqui fica o link para 2 tutoriais de como alterar uma web cam (modelos XBox Live Vision e VX 6000 em específico) para ver apenas o espectro infravermelho - é tendo por base esta técnica que se filtra a luz rgb, por exemplo dos projectores de modo a não interferir, e se aplica algoritmos de detecção de movimento.

http://virtualzm.blogspot.com/2008/05/modifing-web-cam-to-see-infrared.html

terça-feira, 29 de abril de 2008

A Woman With Sound Ideas - Rhizome News

In the late 1940s, Bebe Barron (née Charlotte May Wind) and her husband Louis opened the first electronic recording studio in the United States, filling their Greenwich Village apartment with cutting-edge equipment, much of it self-created. There, the couple created the first electronic composition recorded to magnetic tape, entitled Heavenly Menagerie, around 1950. Inspired by the writings of Norbert Weiner (who coined the term "cybernetics" in the 1940s), Barrons built unique, hand-soldered circuits for each repeating sound (Bebe said each had "a particular sort of nervous system"); since the circuits had limited but unpredictable life spans, the couple recorded hours of raw loops to tape, then composed through editing. Their studio soon catered to the close-knit world of the downtown avant-garde; they cr! eated scores for the experimental films of Shirley Clarke and Ian Hugo (husband of Anaïs Nin, a friend of Bebe's), assisted Teiji Ito with the soundtrack for Maya Deren's The Very Eye of Night, and provided the raw materials for John Cage's first two tape pieces, Imaginary Landscape No. 5 and Williams Mix. The Barrons most famous work was the soundtrack to the canonical atomic-age science fiction film Forbidden Planet (1956)-- the first fully electronic score for a feature film. A dreamlike soup of bubbling, organic bleeps and bloops, the soundtrack generated widespread critical praise, but the music! ians' un ion refused to accept the work, so the couple were credited as creators of "electronic tonalites" rather than music. (Despite the Barron's centrality to the art scene, Cage wasn't too generous either: in his 1961 book Silence he states that the Barrons "are not properly termed avant-garde since they maintain conventions and accepted values.") Bebe Barron, who passed away April 20 at age 82, created her last composition in 2000, perhaps tellingly entitled Mixed Emotions; her pioneering career illustrates longstanding difficulties in differentiating art, entertainment and technical experimentation in the world of electronic media. - Ed Halter

segunda-feira, 21 de abril de 2008

Calendário

Para quem quiser participar: uma agenda para concursos, eventos, etc... para futuras participações com os projectos de mestrado.

CALENDÁRIO

quarta-feira, 9 de abril de 2008

Open Processing

OpenProcessing is a 'flickr'ish place for processing community to share their sketches, comment on each other's pieces, etc..

http://www.openprocessing.org/