sexta-feira, 20 de junho de 2008

Marcel.li Antunez no ZDB

Exposição recomendada para disciplina de Interacção Homem-Máquina.
Mais informações, referências e links para sessões em breve no blog da disciplina:
http://interfaceshomem-maquina.blogspot.com/

***


http://www.zedosbois.org/

De 8 de Maio a 12 de Julho



OUTRAS PELES



Exposição individual de Marcel.lí Antúnez

Esta exposição propõe, sob um olhar atento, marcar um ponto de situação no percurso da obra singular de Marcel.lí Antúnez Roca, partindo da ideia de interfaces e camadas do ser humano, tanto na sua relação emotiva como tecnológica - através do recurso a peles simuladas, identidades espelhadas, próteses, ou exoesqueletos.

Podemos destacar na obra de Marcel.lí Antúnez três pontos temáticos: peles, membranas e processos. Frequentemente surgem exoesqueletos e interfaces mecânicos apresentados enquanto peles; várias peças biológicas como as instalações “Agar” e “Metzina” apresentadas enquanto membranas; e desenhos, objectos e outros elementos remetem-nos para os seus processos metodológicos.

Não seguindo uma ordem cronológica, OUTRAS PELES integra desenhos, robótica, arte biológica e sistemas audiovisuais interactivos, cobrindo uma vasta produção da sua obra desde 1994 até a actualidade, reunindo algumas das mais conhecidas instalações do artista, bem como um catálogo videográfico das suas performances mecatrónicas.No âmbito desta mostra foram produzidas ainda novas peças, cabendo destacar a produção de dois novos trabalhos interactivos: Hipnotoc e Epidermia. Estabelecendo um roteiro visual e conceptual na compreensão do universo Antuniano, uma série de desenhos que revestem as paredes da entrada e dos dois andares da Galeria.

Paralelamente e integrando desenhos e materiais produzidos para OUTRAS PELES, no final da exposição, será editado um catálogo/livro de artista, bilingue (PT/ES), fruto da colaboração de Marcel.lí com o desenhador gráfico Barbara Says/António Gomes.



Curadoria

Natxo Checa



Visitas comentadas à exposição pelo artista e comissário:

Quinta-feira 29 de Maio pelas 19h

Quarta-feira 11 de Junho pelas 19h

Sexta-feira 4 de Julho pelas 19h

Dia 28 de Maio às 18h30, a propósito da sua exposição OUTRAS PELES,

Conferência Transpermia de Marcel.lí Antúnez no auditório do Instituto Cervantes de Lisboa.



Exposição patente de 8 de Maio a 12 de Julho na Galeria Zé dos Bois

Quarta a Sexta das 19h às 23h - Sábado das 14h às 23h

Festival UM

A não perder!!!!

http://www.1um1.net
UM is one of Portugal's first mixed media arts festivals. UM brings together international and national artists and practitioners interested in creating media works, which mix disciplinary techniques and different forms of technologies, to create interactive, playful and participatory media works. The 2008 programme focus is on gesture and movement.
UM will take place across central Lisbon - Bairro Alto, Chiado and Santos - in new spaces, artist lead independent venues, cultural meeting places and outside in public squares and on the street. Um includes one exhibition, concerts and performances, worskhops, seminars.

Programme Exhibition:
19 June - 3 July / Av. 24 Julho, 60 (a Santos)
Conscious Space, Sonia Cillari, NL
Tape Loop, Andre Goncalves, PT
Crackle Canvas, Tom Verbruggen, NL
Patchery, Laetitia Morais, PT
Come and See the View, Kathy Hinde, UK
Delicate Boundaries, Chris Sugrue, US

Concerts and Performances:
20 - 21 June / Bomba Suicida (ao Bairro Alto)
Andy Moor, NL A Cable Plays,
Chris Surgue, US and Damian Stewart, NZ/PT N.I.P. collective,
UK/NL/PT BOP, UK Goodiepal,
Rudolfo Quintas, PT Turntable Reconstructions,
DJ Sniff, US/NL TokTek,

NL Seminars:
20 June

11.30-13.30 / Clube Portugues de Artes e Ideias
Panel 1: Gesture and Movement Based Interfaces
Speakers:
Ivan Franco, Creative Director of Y-Dreams and artist, PT
Frank Balde, STEIM, designer, NL Adriana Sa, artist and musician, PT
Chair: Takuro Lippit, musician and Artistic Advisor/STEIM, NL

15.30-17.30 / Clube Portugues de Artes e Ideias
Panel 2: Landscape, Enviroment and Movement
Speakers:
Pedro Appleton, PT - architect, Promontorio Architecture
Goncalo Velho, PT - researcher and anthropologist, Instituto Politecnico de Tomar & The Oporto Faculty of Arts
John Klima, US/PT - artist and game designer (tbc)
Chair: Rui Trindade, CADA, PT

June 21
11.30-13.30 / Clube Portugues de Artes e Ideias
Panel 3: People, Place and Distributed Communities
Speakers:
Teresa Dillon, IRE/UK - artist-researcher-director, Polar Produce/N.I.P./UM
Luis Silva, PT - curator, Upgrade! Lisboa and Rhizome
Takuro Lippit, NL - musician and Artistic Advisor, STEIM
Paulo Raposo, PT - musician and director of Sirr records
Chair: Luisa Ribas, FBAUL, PT

15.30-17.30 / Clube Portugues de Artes e Ideias
Panel 4: Extended Bodies within Mixed Reality Spaces and Places
Speakers:
Paul Sermon, UK Sonia Cillari, NL

Workshops:
"Wearing" it - DIY wearable workshops, Andre Goncalves, PT
"Wii Undressed", Frank Balde/STEIM, NL
Build your own electronic noise machine, Tom Bugs, UK
"Mort Aux Vaches Ekstra Extra", Goodiepal, (FO/UK)
Initiation/Direction: Polar Produce

Co-Production:
CADA (www.cada1.net) + NIP (http://newinterfaces.net/nip)

Funders:
DGARtes, MInisterio Cultura, PRS Foundation

segunda-feira, 16 de junho de 2008

Vídeo sobre a Exposição dos Trabalhos Finais dos Alunos do Curso de Fotografia

Até 15 de Junho 2008
Terça-feira a Domingo
Das 10h00 às 18h00
Sede Fundação Calouste Gulbenkian, Piso 01

Albino Mahumana, Andreia Alves de Oliveira, Bruno Ramos, Carla Cabanas, Catarina Botelho, Dalila Gonçalves, Daniela Krtsch, João Serra, José Nuno Lamas/Valter Ventura, Margarida Gouveia, Marta Sicurella e Sandra Rocha foram os participantes seleccionados para este programa de formação artística avançada, que se dedicaram em exclusivo, ao longo de dez semanas, à produção fotográfica, à discussão crítica e sistemática sobre as questões relevantes da fotografia contemporânea e ao desenvolvimento de um projecto individual, sob a orientação de vários professores, com provas dadas enquanto artistas, na pedagogia e na investigação da fotografia. O coordenador deste curso teórico-prático foi Sérgio Mah, professor e investigador em fotografia contemporânea. João Paulo Serafim foi o tutor.

quinta-feira, 12 de junho de 2008

Interactive Store Windows - Diesel Milan Display is Very Big Brother (VIDEO)

Frantic Milanese shoppers are being catapulted from their hypnotic states as they witness the reverberation of their reflections projected in front of them. The images are displayed across an interactive sculpture installed in the window of the forthcoming Diesel store in Piazza San Babila, Milan.

Those that take a second glance may play with the rippling sequence of images as if digitally painting with a trail of time, or use the touch-screen to interact with many of the other equally surreal experiences offered by the technology.

The haunting, big brotheresque installation echoes the life of the facing square and the people that pass through it. It captures both movement and time, acting as a kind of digital mirror, albeit one that delivers back a very distorted and twisted reflection.

The installation is set to run until July.


Interactive Wedding

Wedding are a bit special in Japan. They always have been.
Now, they become interactive with Catchyoo.
catchyoo.com


Interactive Wedding from Nicolas Loeillot on Vimeo.

Tampopo - Instalation

Trying to launch all the seeds of a dandelion into the air with a single breath is a common experience most people can relate to, especially as a nostalgic activity recalled from childhood. Blowing dandelions is a simple action that occupies folklore in many cultures and is often a metaphor for ‘making a wish’.

Tampopo (Japanese for dandelion) is an interactive video installation where viewers are able to interact with the projector screen by blowing. It also creates echoed blowing sounds in the space, creating a mystical experience of blowing giant dandelions. In this work, the microphone acts not only as a metaphor between the real and virtual, but also creates a simple sculptural interface between the user and the screen. It acts like a conduit from one world to another while the work becomes a portal to the mystical domain of myth, memories and youthful emotions.

In a multi-screen setup, viewers can interact with other viewers by blowing each other’s dandelions, as each microphone input affects not only one but other dandelions through the use of multi-user networking system. This multi-user capability could be used over the internet, blowing each other’s dandelions from remote locations.

Kentaro would like to thank Takeshi Shimada from SNAP Japan, a collaborator on this project. Without his special talent, this project couldn't be realized.


Tampopo - Instalation from chrischne on Vimeo.

Interactive windows dare you to catch a Scion tC RS 4.0

Oh sure, we've most certainly seen window-based advertising used to lure the untrained eye to any manner of wares, but Scion's latest iteration certainly takes interactive promoting to new heights. In order to market its limited edition tC Release Series 4.0, it partnered up with InWindow to cover a series of street-side windows with bubbles which reacted to movements made by captivated individuals walking by. Granted, the installation isn't nearly as addictive as say, trying to wrangle up every single Pokémon, but it definitely managed to hold the attention of a few geeked-out civilians. Check it out for yourself, the video's right after the jump.

sensisphere interface no.4 (lab binaer)



http://www.labbinaer.de/index.php?language=de&page=projekte&project=sensisphere&media=0

Touch The Light


Touch The Light" is an interactive lighting controller that allows the user to manipulate the main light system via a small-scale model.

The mini liv-lit set up in the riverside park at the Nakanoshima Library is a 1/100th scale model of the liv-lit on the Kepco Building. When someone touched the mini liv-lit, that hand motion was reproduced in colorful hues on the liv-lit on top of the Kepco Building.

http://blog.makezine.com/archive/2008/03/touch_the_light.html?CMP=OTC-0D6B48984890

Interactive projection at scopitone 07

Kage no Sekai

Kage no Sekai is an amazing piece of interactive art.

Although at first glance it looks like a regular wooden table, if you look at the shadows on its surface you'll see the movement of mysterious life forms. When you approach it to have a better look, they sense your presence and hide away. They do not emerge while human shadows are cast over the table, but the life forms hiding within a distant shadow are watching them.

PufferSphere 360-Degree Display System Is Blow-Up Fabulousness

Designed for trade fairs, stage shows and parties (yay!), the PufferSphere is an interactive digital spherical display that I want in my house. If my house was big enough, that is. The inflatable globe with a 360º field of view plugs into the mains, and can be wall-mounted, stuck on the ceiling or even used outside, if you think that standing it on its base is a bit infra dig. There's a video below of the PufferSphere in action.


The Puffersphere by Pufferfish from Pufferfish on Vimeo.

VIDEO: GX-10 Interactive Gaming Cam Puts You in the Game

How about a webcam that puts you in the game? This GX-10 Interactive Gaming Cam from ThinkGeek does just that and also doubles as a traditional webcam. Video after the break. Click here for first picture in gallery.

Three games, Kung Fu, Super Knight, and Funny Stair will have you fending off Ninja attackers, running jumping and avoiding falling deadly spikes, and shooting down rocket-powered mutants by swinging your arms up down, left and right

Thinking Table




A series of works that explore the invisible, elusive nature of thought. Play chess against a transparent intelligence, its evolving thought process visible on the board before you.

Each Thinking Machine is an artificial intelligence program - ready, willing and able to play chess with the viewer. If the viewer confronts the program, the computer’s thought process is sketched on screen as it plays. A map is created from the traces of literally thousands of possible futures as the program tries to decide its best move. Those traces become a key to the invisible lines of force in the game as well as a window into the spirit of a thinking machine. The pace of interaction is deliberative, unlike the rushed tempo of popular video games. Indeed the true subject of the piece is not games or chess, but contemplation and introspection.

Exhibition History
Thinking Machine 2: London ICA, 2003, part of the “Work of MW2MW” show.
Thinking Machine 3: Ars Electronica, 2004, part of the “Language of Networks” show.
Thinking Machine 4: Turbulence.org, 2004.
Thinking Table 4: The Art Formerly Known as New Media, 2005. An installation at the Banff Center in Canada. In this version two players play against each other using a touchscreen.

Thinking Table
The Thinking Table, a work in progress, is a physical installation in which two people can play a game of chess. As they play, the table illuminates the board with thoughts of the future as seen by the artificial intelligence engine of the Thinking Machines. The board is both the arena in which the two players act, and a thought space in which their linked choices, deliberations and hostilities are made visible.

http://mw2mw.com/thinking-table/

Graffiti Wall Final

This was the final installation. Both glass panels are active as you can see.
Also this video shows you some more level of detail. It all depends really on who is using the wall.


Graffiti Wall Final from Alex Beim on Vimeo.

Reverse Shadow Theatre

Reverse Shadow Theatre is an installation created with the Animata real-time animation editor.

Wayang Kulit is the indonesian shadow puppet theatre, in which finely carved and painted leather puppets move behind a screen making the audiance see their shadows only. In our installation the situation is reversed. The role of the elaborate puppets is emphasized, while the visitor is a mere shadow trying to control the puppets by her movements.


Reverse Shadow Theatre from gabor papp on Vimeo.

Think - lire dans les pensées...

festival

http://www.1um1.net/

sexta-feira, 6 de junho de 2008

SensitiveWall



The SensitiveWall consists in a large vertical touchless display able to detect hands' presence in real time, and a set of software templates that present digital content on screen.

Liveliness is expressed through a fluid continuous motion of contents: attraction and repulsion of bubbles, spin of towers' discs at different speeds, accelerated and decelerated viewpoint translation on a large landscape. Contents can be dynamically added, erased or substituted at runtime through a remote control server.

People can move contents just by waving their hands in front of the screen; in order to make contents manifest (e.g. play and zoom for a video) it is sufficient to move a hand close to the content. January 2008.

Video at http://naturalinteraction.org/index.php?entry=entry080305-095948

Interactive Fitness



http://elianealhadeff.blogspot.com/2008/02/g4h-2008-xrtainment-zone-beyond-serious.html

Dr. Ernie Medina and his partners launched their first XRtainment Zone in California last year. The mission of XRtainment Zone is to provide families and kids of all ages a fitness club of their own "where working out is all play."

In addition to dance pads, GameBikes, and EyeToy aerobic games in various flavors, the XRtainment Zone boasts a variety of more unusual exertainment machines including 3Kick, Makoto, Sportwall, Jackie Chan Run, Xavix Run, ATV Fury 3 Tag, Trazer Fusion, EyeToy Kung Fu, and Gamebike variants powered by hand and arm exercise.

Other non-electronic game formats are also included, employing basic elements of interactive game design alongside their more technology-based brethren.

Medina hopes, XRtainment approach will lead to genuine lifestyle change and a lasting enjoyment of health and exercise.

Hard Drive Music



So you've probably heard some form of hard drive music before, but not quite like this. This person used hard drives in conjunction with a Sinclair ZX Spectrum (rhythm and lead guitars), an HP Scanjet (bass guitar), and an Epson printer (drums) to recreate a Radiohead song. Video after the break.